WebClipping&Culling Modeling#Transformaon# Lighng# Viewing#Transformaon# Clipping# Projec;on#to#2D#space# Rasterizaon # Frame#Buffer# Pixel#Shading# 3DPrimives! WebDec 14, 2024 · The first stage of the graphics pipeline is the Input-Assembler (IA) stage. The purpose of the input-assembler stage is to read primitive data from user-defined vertex and index buffers and assemble that data into geometric primitives (line lists, triangle strips, or primitives with adjacency data).
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